Week 11 // Visualisation — Telephone box rationale
"... Miramar peninsula will become Miramar island.”
The telephone box concept focuses on the idea of isolation specifically in terms of loss of communication stemming from natural disasters. The pavilion structures would be exhibited in a large group in order to create a sense of a community in danger and to make it an experience for a large group of people rather than just an individual. Motion sensors would be installed within each pavilion in order set off a dial tone noise on entry. This would exaggerate the ideas of isolation and interruption from a natural disaster and immerse the user into this environment in create a sense of unexpectedness and panic.
The walls within the pavilion are covered in graffiti type to convey the sense of emergency and disaster – referencing the Christchurch earthquake and their use of spray paint to mark buildings. The boxes would include a flickering light inside which conveys ideas of the phone box being rundown and broken and would be visible through cut out letterforms to encourage users to enter. When viewed as a whole the telephone boxes would spell out the sentence “This number is not available.” The type within the space would use the same sentence, bringing the concept back to the telephone box concept and loss of communication. The pavilions would be situated in a large space such as Civic Square.
Week 10 // Visualisation (Story #10) — New experience video feedback
The general feedback was that it was better than last week and represented the experience a lot better. There was the comment that it still lacked the full feeling of the experience of week 1, in the pit. We had tested every other method we could think of and found that what we had just produced was the best we were ever going to get.
Ping pong was deemed as finished.
Ping pong was deemed as finished.
Week 10 // Visualisation (Story #10) — Experience visualisation rethinking
We went back to the beginning to work out what the core purpose of the experience visualisation was in comparison to the spatial half. We realised that the main purpose of the video is to get across the ideas of:
– The movement of the viewers head/eyesight as they follow the projections around
– The glow of the projections and how they effect the material qualities of the boards
– The immersion of the viewer within the pavilion
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We realised that film was the only way to get across the glow of the projections. We decided that the only way was to construct a section of the pavilion and film an experiential video where the camera moves around like a viewers head would.
We thought that the best way would be to build three of these screens and position them in a triangle-like formation so that the user would be able to be immersed. The video is purely for experiential purposes so wouldn't have to represent the model exactly but more give a feeling of being within the space through using the boards and similar quality of space.
We thought about what material to use for the boards and came to the conclusion that black fabric would be the best.
The only other thing that tripped us up was finding a suitable space. We needed a space that could be enclosed enough to provide low light as well as having some sort of usable structure on the roof that we could hang the boards from without having to construct a huge grid as the full setup would need. We ended up using the gallery space on floor C, block 12. It was perfect in every way apart from the lights down the hall that couldn't be turned off. This didn't affect the video too much.
We decided to use black fabric to act as the boards and hang them in the space with fishing line and duct tape so that the structure would be hidden.
– The movement of the viewers head/eyesight as they follow the projections around
– The glow of the projections and how they effect the material qualities of the boards
– The immersion of the viewer within the pavilion
—
We realised that film was the only way to get across the glow of the projections. We decided that the only way was to construct a section of the pavilion and film an experiential video where the camera moves around like a viewers head would.
We thought that the best way would be to build three of these screens and position them in a triangle-like formation so that the user would be able to be immersed. The video is purely for experiential purposes so wouldn't have to represent the model exactly but more give a feeling of being within the space through using the boards and similar quality of space.
We thought about what material to use for the boards and came to the conclusion that black fabric would be the best.
The only other thing that tripped us up was finding a suitable space. We needed a space that could be enclosed enough to provide low light as well as having some sort of usable structure on the roof that we could hang the boards from without having to construct a huge grid as the full setup would need. We ended up using the gallery space on floor C, block 12. It was perfect in every way apart from the lights down the hall that couldn't be turned off. This didn't affect the video too much.
We decided to use black fabric to act as the boards and hang them in the space with fishing line and duct tape so that the structure would be hidden.
Week 9 // Visualisation (Story #10) — Visualisation feedback
The thoughts on our visualisations were that:
– The SketchUp model walkthrough was effective in being the 'spatial' half of the visualisation
– The type-overplayed renders lost a bit of what made it originally so successful
• The materiality of the surface the type was projected onto and the glow of this
• The skewed, imperfections of the type when projected onto the surfaces
The 'perfection' of the type on the surface through using After Effects meant that these things were lost in the process.
– The SketchUp model walkthrough was effective in being the 'spatial' half of the visualisation
– The type-overplayed renders lost a bit of what made it originally so successful
• The materiality of the surface the type was projected onto and the glow of this
• The skewed, imperfections of the type when projected onto the surfaces
The 'perfection' of the type on the surface through using After Effects meant that these things were lost in the process.
Week 9 // Visualisation (Story #10) — Updated render and type video
We edited the video of the renders with type to be darker to give a better understanding of what the pavilion would be like.
Week 9 // Visualisation (Story #10) — Twinmotion walkthrough
We imported the SketchUp model into Twinmotion to create a walkthrough video but overtime we tried to export it the computers crashed. The only Windows computers with Twinmotion that we have access to can't handle the export so we have had to scrap the Twinmotion walkthrough and try and replicate something similar in SketchUp.
Week 9 // Visualisation (Story #10) — Planning
We looked into what would need to be done/what programs would need to be used in order to create this 3D render walkthrough. Whatever we came up with had to work for the ping pong visualisation and be able to be easily used for other pavilions that may need the same visualisation done when they are completed.
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The biggest problem we found was the overlaying of the original ping pong type video over top of the walkthrough video and how we get it distort and move to track the screens as the walkthrough moves through the space. We found that the easiest way would be to insert the video into the actual 3D rendered environment and record that as overlaying it inside After Effects or Premiere Pro would be very time consuming and wouldn't look nearly as good. We ended up looking into programs like:
– SketchUp
– Twinmotion
– CryEngine
– Cinema 4D
Each one had limitations to the actual inserting and playing of videos within the space. CryEngine was the best option as it created amazing renders and was able to have videos inserted with the help of plugins. As we looked into it and talked to people we found that it just wasn't possible for us to do due to actual equipment constraints and how complicated it was.
We ended up deciding that the best way to do it was to split the focuses into two visualisation techniques:
– EXPERIENCE - rendered stills overplayed with the type videos. Importing a SketchUp model into SkIndigo and overlaying the original type video with After Effects
– SPATIAL - 3D rendered space walkthrough. Importing a SketchUp model into Twinmotion and recording the walkthrough
We found that splitting the visualisation into two sections still clearly communicates the idea just as well as the CryEngine technique.
Week 9 // Visualisation — Forming teams
As a class we decided that all of the pavilions had strong ideas but certain elements were letting down each one. Two pavilions were put to the side (the telephone box and the plant scaffolding one) and it was decided that all the problems with the others fell under the four categories of:
– Structure - The actual structure of the pavilion wasn't sound or could be improved
– Material - The materials used could be explored more or the current choice diluted the idea
– Type - The type used in the pavilion could be more thought out or wasn't strong enough
– Visualisation - The way the pavilion was presented didn't show the idea as well as it could
I chose to join the visualisation team which was allocated these two pavilions to work on in terms of visualising:
– Ping pong
– Camembert
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Within the visualisation team we found we had a lot of people so split into smaller teams again:
– Plan and elevation drawings for both pavilions
– Visualisations for Ping Pong - 3D renders and model walkthrough
– Visualisations for Camembert - Animations/gifs to show the expanding + contracting latex
– Visualisations of the whole set of pavilions - Thinking about and planning how the 10 pavilions will be presented/exhibited (book?)
I chose to join the Ping Pong visualisation team.
– Structure - The actual structure of the pavilion wasn't sound or could be improved
– Material - The materials used could be explored more or the current choice diluted the idea
– Type - The type used in the pavilion could be more thought out or wasn't strong enough
– Visualisation - The way the pavilion was presented didn't show the idea as well as it could
I chose to join the visualisation team which was allocated these two pavilions to work on in terms of visualising:
– Ping pong
– Camembert
—
Within the visualisation team we found we had a lot of people so split into smaller teams again:
– Plan and elevation drawings for both pavilions
– Visualisations for Ping Pong - 3D renders and model walkthrough
– Visualisations for Camembert - Animations/gifs to show the expanding + contracting latex
– Visualisations of the whole set of pavilions - Thinking about and planning how the 10 pavilions will be presented/exhibited (book?)
I chose to join the Ping Pong visualisation team.
Week 8 // Story #10 — Pavilion feedback
The pavilion was received well and it was decided as a class that the only thing left to do with it is to visualise it well.
The videos we had made were not as good quality as we thought due to the low light conditions.
Moving forward we would most likely need to create a rendered model video walkthrough as it is not possible for us to create the full pavilion at this time.
The videos we had made were not as good quality as we thought due to the low light conditions.
Moving forward we would most likely need to create a rendered model video walkthrough as it is not possible for us to create the full pavilion at this time.
Week 8 // Story #10 — Experience video
We took a footage from the point of view of someone walking through the space and cut them together to try and convey the feeling of being in the space.
Week 8 // Story #10 — SketchUp model building
The prototype we made was only an example of a section of the pavilion so we wanted to model and render the full thing to give a better understanding.
We played around with the 'boards' being table tennis table tops or something of the same size with the same lines. We thought it may have been too literal but once the legs and nets were taken off the tables it actually looked quite good.
The way the surfaces are positioned means that it feels like the tables are having a conversation.
We played around with the 'boards' being table tennis table tops or something of the same size with the same lines. We thought it may have been too literal but once the legs and nets were taken off the tables it actually looked quite good.
The way the surfaces are positioned means that it feels like the tables are having a conversation.
Week 8 // Story #10 — Prototyping screens
We played around with screens of multiple different sizes, angles, heights and materials and laid them around a central point to allow the users to stand in the middle and be immersed in the ping pong environment.
Week 8 // Story #10 — Brainstorming pavilion ideas
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Geodesic dome in Aspen, Colorado. Photo Credit: Photo by Education Images/Universal Images Group/Getty Images |
We felt that maybe it was as easy as constructing some sort of geodesic dome. The dome creates a ping pong ball-like structure while still having angular planes that would allow for the distortion of type.
The more we thought about it we felt that the dome was too literal and didn't provide enough of the multiple-plane effect that we wanted. The 'conversation', back-and-forward effect was also not strong enough in this situation.
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Our new idea is to have large boards that would hang in a space and have the ping pong 'conversation' projected onto them. There would be a lot of boards and they would be hanging from different heights within a two-storey space so that participants could walk between them and really be immersed.
We see this pavilion fitting in with an exhibition like Lux and would work very well being situated in an alleyway.
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An example of the illuminating art on display at the LUX Festival of light. Photo credit Jeff McEwan, Capture Studios |
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